Release v1.2a - Sprite Rig Variations


I'm back from my holidays and breaking some new ground with Version 1.2!  The major new feature for this release is that Oroc customer sprites have different appearances.

If you've poked around in the character dossier screen at all, you've probably noticed that the Orocs belong to one of four different tribes: Plains, Forest, Desert, or Mountains.  My goal was to introduce one sprite variant per tribe, reusing the current rig (which I've named the "chunky" body type).  The forest tribe was a special exception here, because there were 4 characters with darker skin than the others.  And obviously not all the Orocs are supposed to have the "chunky" body type, so in future releases I'll introduce "beefy", "average", and "thin" body types bit by bit, as well as different clothing and armor.

Having to output assets for so many new sprite types forced me to streamline my process for creating the pixel art.  I learned how to do scripting in Aseprite to help with automatic color replacements and exporting.  These scripts are a godsend because I created the plains variant manually and it took me close to 6 hours, but with the scripts I can produce a new variant of an existing body type in about half an hour.

Next update, I'll try to keep it interesting by focusing on some new features that change the gameplay more significantly.  I'm torn between character dialog and being able to exit the inn to visit other areas in Riftrock...

Change Log:

  • Fixes: Fixing various issues with tutorial modals showing at unfortunate times, like while fading out after ringing the bell, while the game menu is open, etc.
  • Feature: Gamepad vibration feedback for balance meter, spilling/dropping drinks, and pouring.
  • Feature: Oroc customers have swappable sprite rigs and different appearances depending on their tribe.

Files

Innsurrection_1-2a_win.zip 135 MB
63 days ago
Innsurrection_1-2a_mac.zip 188 MB
63 days ago

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